Pavel Eryzhenskii
Art & Production
(415) 969-1070 linkedin.com/in/peryzhenskii
peryzhenskii@gmail.com oculless.art
Higher Education:
Game Development
BFA (2015-2020)
Academy of Art University, School of Game Development, San Francisco, CA
Business Informatics
BS (unfished) (2014-2015)
National Research University - Higher School of Economics, Moscow, Russia
Professional Experience:
Visual Concepts (2k)
Art Producer (2020-present)
All sorts of art management and direction for NBA2k on GEN4
Center-Game
Producer (2020)
Shipped multiple "DigitalDoubles" of events and conferences as a producer. Managing feature sets, assignments, and schedules; establishing and maintaining a clear line of communication between the stakeholders and the development teams.
The Rockwell Museum & AAU
Producer (2019-2020)
Shipped an AR Docent system for Hololens in collaboration with Microsoft. Managing feature
set, priorities, assignments and schedules for a team of tech artists and engineers.
Visual Concepts
Technical Artist (2019)
Shipped NBA 2k20 as a technical art generalist, helped integrating, rigging and skinning assets,
as well as testing new features in-game.
Center-Game
Art Lead (2016 - 2017)
Shipped The Golden Spike, an award nominated serious game for SAP. Defined and supervised
the game’s art direction, created artwork for various game pieces.
Skills:
Project Management and Version Control
Perforce, Shotgun, Trello, Microsoft Office, Jira
Art
Concept art 3D Modeling and Sculpting
Illustration 2D VFX
2D software
Photoshop, Illustrator, TEX, inDesign, Toon Boom
3D software
Maya, MODO, ZBrush, 3D Coat, Substance Painter
Programming, Scripting
C#, Python, Unity Engine, Unreal Engine 4
Languages
Russian, English, French